Blender Compositing and Post Processing
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What this book covers

Chapter 1, Blender Compositing – Overview, provides a basic understanding of the role of compositing in a CG workflow and Blender's importance as a compositor. It also provides an understanding of what can go in and out of Blender Compositor in terms of formats, color space, passes, layers, and bit depths.

Chapter 2, Working with Blender Compositor, explains the Blender Compositor's node-based architecture, different types of nodes, and working in linear workspace using color management. Many useful compositor shortcut keys are detailed in this chapter.

Chapter 3, Working with Input and Output Nodes, covers different ways to get data in and out of Blender Compositor. These nodes essentially form the head and tail of the compositing flow.

Chapter 4, Image Manipulation Techniques, explains the different image manipulation nodes and their utilization procedures available in Blender Compositor. These nodes play a major role in grading a footage to attain a desired look.

Chapter 5, Beyond Grading, deals with advanced compositing techniques beyond grading. These techniques emphasize alternate methods in Blender Compositing for some specific 3D render requirements that can save lots of render times, thereby also saving budgets in making a CG film.

Chapter 6, Alpha Sports, provides an understanding of the significance of the alpha channel and some issues related to it. Different matte extraction techniques such as keying, Matte ID, and masking are detailed in this chapter through practical examples.